Valorant Ranked Update and Patch Note 0.49

Valorant Update 0.49 Patch Note

Valorant new update is coming on 29th April on NA and EU both servers.
The Eu server will go down at 7:30am IST and it will back around 12:30 pm ist.
The NA server will go down at 5pm IST to 10:30pm IST.
The Ranked Mode will be up right after the maintenance.
Huge Tournament is on the way. Full Details Very soon. Get your Valorant key and get your team ready. Full information very soon.

How to get valorant key- How to get valorant key

Here’s How you can play and the ranked system will work this way-

  1. Complete 20 Unrated matches to unlock Competitive mode
  2. 8 ranks, 3 tiers each, except the top rank, VALORANT
  3. Queue with up to 5-player parties must be within 2 ranks
  4. Rank isn’t displayed if competitive matches aren’t played within 14 days, but your rank doesn’t decay behind the scenes.
  5. Closed beta rank does not carry over to launch

The ranks will be like this- 

There are eight levels of rank, each divided into three tiers: Iron, Bronze, Silver, Gold, Platinum, Diamond, Immortal, and our highest rank — VALORANT.

The Full Patch note of The Update 0.49-



  • Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
  • If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity
  • The attenuation radius of the arrival sound on Omen’s From the Shadows has been reduced to 2250
  • Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he’s teleporting to. We’re trying to give him some spook back since if you do find him, you should now have him dead to rights


[Omen] Updated Omen’s visuals
[Breach] Updated Breach’s visuals


  1. Added curtains to the top of double doors on Haven to remove the Sage Barrier Orb boost that allowed players to see through a sliver of the door at the top
  2. Fixed issue with Cypher camera being placed on the Haven A-Main boxes
  3. Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay—massive thanks to all of the folks who helped to identify these! We see you
  4. Updated materials on Bind and Haven to make surfaces more consistent overall
  5. Changed color of Radianite crates in order to unify overall visuals


Added Competitive mode and ranked matchmaking, to go live in the near future


  1. Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in the no-clip mode
  2. Ability HUD no longer displays when entering drone camera as an observer
  3. Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
  4. Swapping through players to view will now iterate through an entire team before going to players on the other team



  1. New directional damage indicator visual
  2. New low health and low ammo visuals
  3. Removed character portrait from player’s minimap icon to better distinguish player icon; icon will receive additional color and polish in the future
  4. Voice activity is now shown above allies’ heads
  5. Added color to spike icon above ally’s head to make it easier to see
  6. Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
  7. Ping elements now fade when under player aim; previously only text faded


  1. Relocated Find Match button from social panel to Play screen; renamed to Start
  2. Relocated Practice button from social panel to Play screen
  3. Added Play Again button to End of Game screen
  4. Made the flyouts on the nav progression widget clickable
  5. Made main navigation button click targets easier to click
  6. Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
  7. Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
  8. Added hover tooltips to thumbnails in the Collections view to show item name
  9. Scroll speed tweaked to make scrolling social panel smoother
  10. Made crosshair preview in Settings shorter to make more room for controls


  1. Added the ability to abandon a multiplayer Custom Game. Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty. Leaving the custom game in any other way (exit client, alt+f4, etc.) will still allow you to return to the match
  2. Updated the audio occlusion system to help players better differentiate audio distancing cues. For example, Haven B to A short, you should perceive sounds from their correct distance and not as if they were right next to you
  3. Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time. Frequent offenders will experience higher queue time penalties. Leaving ruins the match for everyone else, and should only be a last resort
  4. Enabled the ability to see VALORANT players online in Riot games
  5. Adjusted play flow UX moving queue buttons into lobby screens
  6. Adjusted social panel UX to accommodate additional space
  7. Adjusted End of Game UX to clean up the design of various widgets
  8. Adjusted chat disconnect error state to be less… intimidating
  9. Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch
  10. For all shotguns, moved the crosshair’s center dot by 1px to center it on the screen. The devs expect shotgun lethality to increase by 4,000% as a result (this is a joke)


  1. Phoenix- Fixed a bug where Phoenix would get teleported back to an ascender (rope ladder) after respawning, in cases where Phoenix died while Run It Back was active and he was attached to an ascender
  2. Phoenix- Fixed a bug where, for a brief time after Run It Back ended, Phoenix could be damaged in the place where he fizzled
  3. Viper- Updated the appearance of Viper’s Toxic Screen on the minimap to show gaps in the wall
  4. Viper- Fixed Viper being able to animation-cancel Viper’s Pit
  5. Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement, which should clearly indicate the result of after-the-buzzer plant rounds
  6. Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
  7. Fixed a rare issue where players’ weapons would float in front of them; too spooky
  8. Fixed a rare issue where third-person player models could get desynced from the server when double-tapping a defuse, causing some shots to miss
  9. Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
  10. Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation, making it look as if the player could fire too quickly after canceling (timing was correct, the animation wasn’t)
  11. Fixed map region names as they appear below the minimap from not localizing properly
  12. Smoothed out movement during player-to-player collisions
  13. Fixed a bug where item UI prompt in the game world would appear to block bullets
  14. Fixed a bug where the Z ping wheel could be opened alongside the mapping wheel, creating a scenario where multiple ping wheels could be open at once
  15. Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
  16. Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round.
  17. Fixed overlap in ally planting announcement
  18. Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
  19. The minimap will no longer randomly hide for all players in a game
  20. Update to Bucky’s alternate fire to instead apply instantaneous, hits can damage
  21. Alt. the fire was previously a projectile that was able to kill enemies shortly after the user was killed. No other weapon works this way so now it performs as hits can.


  1. Fixed an issue that allowed players to purchase items not available in their respective store
  2. Fixed an issue that let players equip content they didn’t own
  3. Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
  4. Fixed network stability indicator sometimes appearing when the setting was disabled
  5. Line of sight is no longer required to pick up the spike when overlapped by a player
  6. Fixed issue where the spike would sometimes become unretrievable
  7. Fixed an issue preventing some player reports from submitting
  8. Fixed various connection issues with voice chat
  9. Fixed various connection issues with text chat
  10. Fixed various issues with the player state being incorrect in the social panel
  11. Fixed an issue where some players could not requeue after a game without relogging
  12. Fixed issues with receiving party invitations
  13. Fixed transparent player card icons in Custom Game lobbies
  14. Fixed resetting controls for Voice Chat in settings
  15. Fixed voice defaulting to an automatic transmission for Custom Games
  16. Fixed voice being interrupted when navigating Custom Game options
  17. Fixed a handful of localization issues across menu screens
That’s all for now.
Thanks for Your Time.

Update 0.49 Patch Note

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